Update Details

thenick's picture

≪Aug. 28, 2007 (JST) Update Details≫
*Japan Standard Time
[Event-Related]

The final chapter in the Treasures of Aht Urhgan missions has been added.

The following adjustments have been made to the chocobo raising and chocobo racing systems:

- The Chocobo Circuit has opened!
Related Information>>

- The Chocobo Circuit can be entered from Southern San d’Oria, Bastok Mines, Windurst Woods, Port Jeuno, and Aht Urhgan Whitegate.

- New items are available at the VCS Chocobuck Exchange Depots.

- The maximum number of chocobucks a player can carry has been increased from 100 to 1000.

The following adjustments have been made to the Chocobo Hot and Cold Game:

- New temporary abilities are now gained when fulfilling certain conditions.

"Temporary Treasure Finder"
It is now possible for chocobos to temporarily gain the Treasure Finder ability. Chocobos that already have "Treasure Finder" will have the effect of the ability temporarily doubled.

"Recuperation"
A bonus will be granted to rested chocobos that improves their chances to "hit the jackpot" and also increases the number of times they can dig.

- Treasure chests found during the Chocobo Hot and Cold Game will now also contain “chocobuck slips” that can be exchanged for chocobucks. Trade your chocobuck slips to the VCS Chocobuck Exchange Depot NPC.
image

- A chocobo’s ability to sense treasure will now also be limited by the relative vertical distance as well as the horizontal distance from a treasure chest, i.e. standing on a hill high above a treasure chest location.

The following adjustments have been made to Besieged:

- If the beastmen forces are not defeated by the Empire or capture the Astral Candesence, they will now automatically retreat one Earth hour after their arrival in Al Zahbi.

- Additional temporary items will now be distributed to players every time a certain number of beastmen and monsters have been defeated.

- The offensive and defensive capabilities of the Serpent Generals have been enhanced.

- The damage caused by monsters using the ninja ability “Mijin Gakure” has been adjusted.

Players now have the opportunity to attain the new mercenary rank of First Lieutenant and gain access to new items purchasable with Imperial Standing credits.

New quests have been introduced in the Treasures of Aht Urhgan areas.

The difficulty of the following limit break quests has been adjusted:

- In Defiant Challenge
Drop rates for the quest items ancient papyrus and exoray mold have been improved.

- Atop the Highest Mountains
The relative strength of the quest monsters (Boreal Hound, Boreal Coeurl, and Boreal Tiger) has been reduced so that a party of six level 51 characters will be able to defeat them.
*The quest monsters mentioned above will use the ability “Doom” if the battle continues for more than thirty minutes.

Players will now be able to access their Mog Lockers at nomad moogles after selecting the option to increase Mog Locker availability.

The fee for creating the item in the following quests has been reduced from 20,000 gil to 10,000 gil. In addition, the fee for re-obtaining the item has been reduced from 300,000 gil to 100,000 gil

- An Understanding Overlord?
- An Affable Adamantking?
- A Moral Manifest?
- A Generous General?

The location of the Imperial Army officer Asrahd in Aht Urhgan Whitegate has been switched with the event replay NPCs Prillaure and Tsih Kolgimih.

The locations of the archaic mirrors on Arrapago Reef have been adjusted.

Players will now receive a title after defeating the following Salvage monsters:
Battleclad Chariot/Armored Chariot/Long-Bowed Chariot/Long-Armed Chariot
[Battle-Related]

The following adjustments have been made to Assault:

- Five new missions are now available for players with the rank of First Lieutenant.

- Players who have completed every Assault mission (i.e. the missions appear on the “Complete” list) will be rewarded with an extra Imperial Army I.D. tag to be held in reserve for them at the Commissions Agency.

The following adjustments have been made to Einherjar:

- The HP of all monsters in the Hazhalm Testing Grounds has been reduced.

- An issue with the monster “Hildesvini” not correctly summoning chigoes has been addressed.

In exchange for the loss of data after clearing Floor 100 during the Assault mission “Nyzul Isle Investigation”, the chance for obtaining the armor pieces has been increased to 100%.

The party that defeats the monster required to cause “Despot” to appear will now automatically claim the NM.

The following adjustments have been made to Goblin Bounty Hunters:

- Goblin Bounty Hunters will now appear in the Sauromogue Champaign and the Korroloka Tunnel in locations where it is possible to fish.

- The patrol route of Goblin Bounty Hunters in the Valkurm Dunes has been altered.

The following adjustments have been made to two-handed weapons:

- Two-handed weapons will now receive larger benefits from a character’s attributes, and will also inflict more damage when facing higher-level opponents or enemies with high defense.

image - A new type of equipment known as “grips” can now be equipped in the sub-weapon slot while using a two-handed weapon.
*Grips cannot be used without a two-handed weapon equipped in the main weapon slot.
**TP will be reset when changing or removing grips, in the same manner as for main weapon equipment changes.

The following weapon skills have been adjusted:
Howling Fist/Dragon Kick/Raging Rush/Cross Reaper/Penta Thrust/Skewer/ Yukikaze/Gekko/Kasha/Empyreal Arrow/Detonator

Several weapon skills have had the effects of TP adjusted in the following manner:

- Raging Rush
Damage varies with TP >> Chance of critical hit varies with TP

- Penta Thrust
Damage varies with TP >> Accuracy varies with TP

- Skewer
Accuracy varies with TP >> Chance of critical hit varies with TP

The chance for the additional stun effect of the abilities “Shield Bash” and “Weapon Bash” to occur has been greatly increased.
In addition to this change, the help text for the following pieces of equipment has been changed to “Bash”+(number) to reflect an increase in “Bash“ damage.

Chaos Gauntlets/Knightly Earring/Chaos Gauntlets +1/Valor Gauntlets +1/ Valor Gauntlets/Sigma Earring/Crude Sword

The following adjustments have been made to the beastmaster job:

- Pets summoned with the “Call Beast” ability will now remain for a longer period of time.
*Duration varies for each type of pet.

- Pets not in combat will now gradually regain HP.
It is possible for a beastmaster to increase the rate at which a pet regains HP by using the “Stay” command.

- Beastmasters will no longer be subject to an experience point penalty while using a charmed monster.

The job ability “Convergence” will now only affect “magical” blue magic spells.
The effect of “Convergence” will also no longer lose potency against high-level opponents.

Another level of the dragoon job trait “Accuracy Bonus” has been added.

The following adjustments have been made to the corsair job:

- The effect of “Phantom Roll” has been greatly increased.

- The length of time a character remains immobile while using the “Phantom Roll” ability has been reduced.

- The job ability “Fold” will now always remove the “Bust” penalty first.

image The following adjustments have been made to the puppetmaster job:

- Two new varieties of automaton heads have been added.

"Soulsoother C-1000 Head (White Magic)"
The automaton will perform actions such as restoring HP and removing status ailments for its master, as well as other party members, in response to the situation and the maneuvers used.

"Spiritreaver M-400 head (Black Magic)"
The automaton will utilize high-level elemental spells, as well as dark magic spells such as Drain and Aspir.

The maximum limit for the automaton melee skill, ranged skill, and magic skill has been increased. In accordance with this change, the skill limit will now be calculated depending on the combination of an automaton’s frame and head.
*The skill limit will never drop below the current maximum value regardless of the frame and head combination.
[Item-Related]

New equipment has been introduced.
image

New synthesis recipes have been added.

The following special items can now be stored with the relevant NPC:
Sprig of Red Bamboo Grass/Sprig of Blue Bamboo Grass/Sprig of Green Bamboo Grass

The following items can now be stored with the NPC Ghanraam in Aht Urhgan Whitegate:

Vorpal Sword/Wightslayer/Brave Blade/Double Axe/Swordbreaker/Dancing Dagger/Radiant Lance/Sasuke Katana/Windslicer/Sturdy Axe/Mage's Staff/Scepter Staff/Killer Bow/Quicksilver/Burning Fists/Inferno Claws/Werebuster/Death Sickle

New goods have been added to the shops in Nashmau.

Large quantities of steel bullets can now be bundled into bullet pouches.

The sub-category “Grips” has been added to the Auction House category “Ammo & Misc.”

The attributes for corsair bullets have been changed.

The additional effects granted by attachments will now be displayed within the item help text.

A change has been made to the types of items obtainable after appraising the “??? Box” (found during Assault missions).

The icon for beastmen's seals has been changed.

The drop rate for the following items has been adjusted:

Leech Saliva/Antican Acid/Lizard Blood/Bird Blood/Beast Blood/ Loam

The following item name has changed:

Mercenary's Mantle >> Mercenary Mantle
[System-Related]

The following changes have been made to the FINAL FANTASY XI title screen:

image - The FINAL FANTASY 20th Anniversary and FINAL FANTASY XI 5th Anniversary logos have been added.

- Logos will appear translucent if the respective expansion pack has not been installed.

- Extra scenes have been added to the title screen:

"FINAL FANTASY XI"
Fort Ghelsba

"Chains of Promathia"
Al'Taieu

"Treasures of Aht Urhgan"
Mount Zhayolm

A new text command “/translate” has been introduced.
Using this text command, players will be able to see the translations for item names in Japanese, English, French, and German. Translated terms will be automatically added to the auto-translate dictionary under the category “Items”.
The “/translate” command is used in the following manner:

Example: Fire Crystal
English to Japanese: /translate “Fire Crystal” ej
English to French: /translate “Fire Crystal” ef
English to German: /translate “Fire Crystal” eg

*This text command currently functions for item names only.
**It is also possible to translate from another language into English, provided the term is spelled correctly.
Example: French to English: /translate “cristal de feu” fe
***The term to be translated can be marked with either single or double quotation marks.
image

Mithra and Galka will now close their eyes while in the healing position.

An issue wherein the screen would turn black and prevent the player from taking actions during event scenes in Aht Urhgan Whitegate has been addressed.

An issue concerning an incorrect number of victories in the defense of the capital being displayed on the Caitsith World has been corrected.

New terms have been added to the auto-translate dictionary.
Category Term
Game Terms FP
Game Terms Grip
Game Terms Feral Skill
Game Terms Kamp Kweh
Game Terms Pankration
Game Terms Feral Drain
Titles Captain
Titles First Lieutenant
Text Commands /translate
Place Names 2 Colosseum
Place Names 2 Chocobo Circuit

The grand opening of the Pit has been delayed to allow for further testing, and is currently scheduled for release on September 11.
Further details on the Pit and the monster battle system known as “Pankration” will be available in the very near future.


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thenick's picture

With the exception of a

With the exception of a couple major job improvements, it's kinda hard to tell how nice an update this will be without seeing the new items yet. Still lookin for em.

A couple non-job Highlights:

-Players will now be able to access their Mog Lockers at nomad moogles after selecting the option to increase Mog Locker availability.
-The party that defeats the monster required to cause “Despot” to appear will now automatically claim the NM.

EDIT:

Go here for first string .dat mining: (Note: Some of the job listings are incorrect)

http://euphidime.com/xi/

All credited to Blue Gartr Ls too btw


Mrtz:8/8 Dagger 5/5 Triple Attk 4/4 Crit 1/1 Feint 1/5 Str 2/8 Hp 1/1 Aura Steal

Cheshire's picture

drg acc

insert Darrick going insane here

Darrick's picture

Meh

Not going to argue with the +Acc being nice for Drg but it really wasn't the thing getting me all excited today...it's the modifications to Skewer!!!! :o

Skewer now = Blade: Jin....but with a 93 Dmg weapon.

Won't jump to anything until after I get a chance to play around with it, but that's the hawtest part imho.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Darrick [75Drg][75Cor][75Brd][75Nin]

Clayton's picture

??

When can we start updating?


I already dled it.

Servers aren't back up yet though. It took me about an hr. Maybe an hr and 15 min. On a plus note though, I can access the website from home. :D

Darrick's picture

<insert comment>

"Whaaaaaaaaa.......whaaaaaaaaa......whaaaaaaaaaaa!!!! My 5 hit Rampage only does 1k on my 43 dmg Maneater while a 5 hit Drg pentathrust now does 16k with thier 93 dmg Mezraq. Whaaaaaaaa....whaaaaaaa....whaaaaaaaaa!!!! It's not fair! SE fix this!"

Who's LOL now bitches?

(Given I think things do need to be toned down just a bit but I really wanted to get that off my chest)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Darrick [75Drg][75Cor][75Brd][75Nin]

Cheshire's picture

oh, and...

maneater is 49 dmg on ws ;)

Cheshire's picture

woot, mnk/war

I guess if dual weildish people are "gimp" then it's time for mnk/war to make it's return ;)

Chubbyhuggs's picture

curses!

I leveled my nin sub for nothing! ><
_____________________________________________________
Jobs:
Whm 75, Pld 75, Blm 75, Mnk 75, Drg 75, Rdm 63, Drk 62, War 50, Thf 18, Smn 22, Nin 37, Sam 7, Bst 7, Brd 7, Rng 1, Cor 1, Pup 1

Crafts:
Goldsmithing 59+1, Alchemy 45, Smithing 3

Cheshire's picture

lol

from the sounds of it you'll still need it for your ubergoon ;)

thenick's picture

Hehe

I love this change. I foresee iDrk in the future.

Does this mean we'll see Gsword Pallys?


Mrtz:8/8 Dagger 5/5 Triple Attk 4/4 Crit 1/1 Feint 1/5 Str 2/8 Hp 1/1 Aura Steal

Xerina's picture

The truth about GS Pally

With a B skill in GS, I will laugh at a Pally who actually tries this for anything other than just lots of dmg per hit screwing around. The fact is, that capped skill at 75, the skill is still 26 points lower than sword. With a job that already can't damage a sturdy toothpick, you need all the skill points you can get. Dual-wielding swords, if you are trying for damage, should still have a better DoT. The only thing this does change, is that a sword/shield can't out DoT a GS. Yes, that is how sad GS was in a Pally's hands prior to the update, at least without uber-expense in gear. Based on the new 2-Handed Str and Dex modifiers, you could make an arguement, but I'd want to see a detailed parse and log to prove it. PLD is when it comes to the GS. Staff is a higher rated skill, honestly.


thenick's picture

hmm

There's a thread on Allah about this. Seems interesting. But when I see a pally wearing this:

Pulling this:



I perk up a bit :p


Mrtz:8/8 Dagger 5/5 Triple Attk 4/4 Crit 1/1 Feint 1/5 Str 2/8 Hp 1/1 Aura Steal

Xerina's picture

+45 STR?! WTF?

That is just asinine. By the way, the spell-checker rocks! Anyway, I guarantee you the accuracy on that guy is crap. This guy is zerked and has insane strength. DoT > Spike Damage. Also, it's not like any form of colibri is known to be a high defense mob. Show me some equally geared same race PLD, except for weapons, and parse DoT for roughly 10 battles. I am still betting on DW, but if I am wrong, I will merit with you any time you like.


Cheshire's picture

619

with an attack of 619, I'm not at all surprised.

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